• Hypershack 0.2 level 6 map

    Even if level 6 maze in hypershack 0.2 contains only 4 tesseracts, it feels pretty hard to grasp where you are going. Below is a “map” of the level 6 maze, displaying selected slices over the dimension that’s perpendiculr to the observable 3d space, first in the initial orientation and then after selected 90 degree rotations.

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  • Tutorial 5 - Hypershack - Create complex 4d shapes

    Note, this post describes Hypershack version 0.1. Version 0.2 is pretty different.

    As hinted in the previous tutorials, the object json format is actually a list of json objects. This allows you to build more complex 4 dimensional objects by entering multiple objects into the list. Iin this tutorial we build an object that consists of one large green tessearct and three smaller tesseracts inside the Green one.

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  • Tutorial 4 - Hypershack - Getting unlost with the orientation

    Note, this post describes Hypershack version 0.1. Version 0.2 is pretty different.

    At this point you have likely refreshed you browser window a few times because you are completely lost regarding how to get back to the initial orientation - or to any orientation where your orientation vectors are aligned with the xyz orw axis so you can start to think where you are.

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  • Tutorial 3 - Hypershack - Create and upload simple 4d shapes

    Note, this post describes Hypershack version 0.1. Version 0.2 is pretty different.

    So far we have been looking at the single red 5-cell. This post explains how to create some other simple objects in the 4d space of Hypershack.

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  • Tutorial 2 - Hypershack - Moving in 4d

    Note, this post describes Hypershack version 0.1. Version 0.2 is pretty different.

    This post explains how to move in 4d in Hypershack, and assumes you have launched Hypershack as explained in previous tutorial .

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  • Tutorial 1 - Hypershack - Launching

    Note, this post describes Hypershack version 0.1. Version 0.2 is pretty different.

    This post explains how to run hypershack with or without selected VR hardware. Thorough the tutorial it is assumed that the reader is familiar with rudimentary four-dimensional objects like 5-cells and tesseracts. If you are not familiar with these, some preliminary studying is highly recommended, for example “Flatland” by Edwin Abbott Abbot is a noteworthy read.

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